GUIElement
Constructor
// Built like:interface GuiElement { public height: number; public width: number; public position: { x: number; y: number };
public render(ctx: CanvasRenderingContext2D): void;}Members
public height: number; // Represents GUI element heightpublic width: number; // Represents GUI element width// An { x: number; y: number } object// Representspublic position: { x: number; y: number };// It's called when engine renders the element// *PARAMS*// ctx: CanvasRenderingContext2D - context to render the element on. Properly, the game's ctxpublic render(ctx: CanvasRenderingContext2D): void;